Gameplay:
Brick Monster is a turn-based augmented reality RPG game for
Android where players rise their own clan of monsters and use them to fight off
evils both in the physical world and the virtual world.
Brick monsters are brick-like little monsters that has
special ability to fight off evil. Their power, appearance, skill and
attributes will change based on the user’s interaction with them. User can
decide what their monsters will look like and develop into by feeding them
different food gained in battles, and letting them interact with different
physical environment.
Monsters has five attributes: fire, water, grass, light,
dark. Attributes are numerical values and a monster can have any combination of
attributes. Improving attributes will change a monster’s allowable body color
range, the allowable body texture and the personality of monster. When a
monster’s attribute exceeds certain value, it will also learn new skills. Each
monster can only remember 4 skills at a time, if a new skill needs to be
learned, an old skill has to be forgotten. Both feeding and interacting with
monsters will change their attributes.
Monsters has no levels, but they have three stats: strength,
intelligence and utility. Strength influence a monster’s health, intelligence
influence its spell power, and utility influences its speed. Stats will also
unlock “support skills” which grants new power to their skills and influence
their look, and support skills will never be forgotten. The only way to improve
stats is to feed them monster food.
(Concept of what a monster should look
like)
While there is no level limit, feeding monster will make
them grow in weight, and eventually reach a value where no food can be fed to
the overweight monster.
When fighting in dungeons, users will need to organize a
team of three monsters, then carefully choose their skill combination and team
arrangement to fight off enemies. There are three team arrangement available:
aggressive, defensive and normal, each amplify the damage received and dealt
differently. The three monsters will have a combined health bar, but each will
take action according to its utility value, just like in a traditional turn-based
RPG.
(Concept for the team arrangement, blue
dots represents the monsters.)
More peaceful users can choose to keep their monsters as
virtual pets. They will be able to scan the surrounding environment and have
the monster showing up in the environment. Environment’s color and the
real-world time will influence monster’s behavior, and if an image target is
recognized, the monster will can interact with that image(e.g. playing with
characters in an animation poster).
User will start off by making a default monster, given a few
points to spend on different stats and choose only one basic attribute. The
look and skill of the monster will be dependent on its attribute. To start
battling, user can choose a dungeon from a list of dungeons provided by the
game, or scan their surroundings and use their monster’s power to find
dungeons. User can also start by interacting with their monsters and put them
in certain physical environment, while interaction cannot directly provide stat
boost, monsters can discover monster food in the scene that can be fed to the
monster later.
The game will be developed in Unity with Vuforia plug-in for
augmented interaction. I decided to use cube-shaped monsters so the
textures can be easily swapped using Unity and animation would not be difficult, Scaleform plug-in might be used for better UI
development.
This game was
designed to promote the use of augmented reality. It contains enough non-AR
gameplay elements to attract users who are afraid to try new content, while
provide enough benefits for those who tries to use AR and make it a meaningful
add-on for the game.
Below is an example of how
the brick monsters will show up in a real world scene using Vuforia
(The
example was developed by me in less than 3 hours)
Brick Monster is a
game where the players really decide what their characters are going to be. User
will be able to choose their monster’s look and skill to make a real monster of
their own, and no two monsters are going to be the same. While there are many
virtual pet games out in the market, very few of them have a meaningful
customize system that makes the user feel related to their character. Moreover,
the games that allows customization are mostly focused either on the look or
the battling ability, but not both. Therefore,
able to customize both the look and ability of the monster through battling and
interaction will attract both hardcore users who like to try out different
skill combination, and softcore users who would like to make their own monster
that looks unique. The turn-based battle will be friendly to people of all ages
as it does not require fast reaction, and allows user to put the game down at
any time to pick it up later without fearing to lose, which is important for
cell phone users.
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